Rift: Silverwood

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I hit level 18 in Rift yesterday and uncovered all of Silverwood. I even took a ride on the top of the mountains at the north and west edges and found two small rockeries with a green item in each. It’s really great that you can get to these places and that you can walk on pretty steep cliff sides.

Also, walking around on these mountains and overlooking two zones from there, it occurred to me that the 3D engine is probably ready for flying mounts sometime in the future. I wouldn’t be surprised if Trion Worlds made sure of that and have it somewhere on their list of things to do.

I noted in the previous post that I only saw daytime and was wondering if nighttime ever occurred. Well, I have seen both since then. Nighttime is more akin to World of Warcraft than Lord of the Rings Online, i.e. the landscape gets a bluish tint but you can still see most of everything.

Rift Invasion
As an invasion moves, the ground effect moves with it.

The game has grabbed me in a way I haven’t been grabbed by an MMORPG for years. The atmosphere when stumbling into a rift and seeing a lot of other players is so unique. I join them on the fly in a big raid and start my mix of mostly healing everybody and doing a little bit of damage when they’re all right. I usually end up reasonably high on the participation meter.

One of the reasons it feels so great is that it’s so spontaneous and temporary. I admit I’ve become pretty introverted in MMORPG lately and usually stick to my own business. In Cataclysm, I didn’t do any of the dungeons, even though I reached level 85 and did a lot of dailies. I just felt like I didn’t want to go through the bother anymore. But rifts are so very different and I can get right back to healing a lot of players in a jiffy. No LFG, no preparations in guild chat – I merely check if there are other players moving towards the rift. In that case, I’m definitely in!

Rift: First Impressions

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Rift was finally launched in Europe yesterday and I was there right from the beginning. Luckily I had none of the queue problems I’ve heard so much about, although there were a few hours in the middle of the day where all shards (servers) in EU and USA were down for a patch. Other than that, the game ran perfectly. No bugs, crashes or anything of the sort. It felt like I was playing an old, settled MMORPG that had been around for months already. Impressive.

I started out by creating a Guardian Dwarf Cleric. I heard from various blogs that this should be one of the better choices. Ironically I’m usually the type of guy to make different choices in these sort of games, but this time I really wanted to make it easy for myself. So a cleric it was. The souls I chose to begin with were Sentinel, Purifier and Warden. This gave me a good array of healing spells aside from damage spells, and I reached level 10 without any hiccups.

Divine Landing

Although great fun, there’s no question that the influences from World of Warcraft is so great that it’s almost absurd at times. Most MMORPG use a rainbow color code for the titles of enemies to indicate their difficulty, and when you’ve out-leveled them they turn gray and won’t attack anymore. World of Warcraft is unique with its yellow (for non-aggressive) and red (for aggressive) titles for enemies. Rift? Exactly the same title system as in World of Warcraft.

Still, the game did feel unique enough to fill me with the joy of exploring a new game and its world in spite of the heavy influences and loans from various other MMORPG. One of the reasons is that the starting zone for Guardians immediately puts you in a war zone with bombardments and a tangible sense of danger, instead of just holding your hand in a field of flowers like in so many other MMORPG.