Legend of Grimrock

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Developer: Almost Human | Released: 2012 | Genre: RPG, First Person

Legend of Grimrock was another one of those that I kept postponing for years because of the majority of reviews claiming that it was very difficult. It did have a difficulty selector though, and I made sure to choose the easiest one as I usually do anyway, when this is available. Fearing a level of ruthlessness I try not to allow myself these days, my plan was for an hour of gameplay for Short Sessions.

But damn, this game was fun! I ended up playing it for almost 5 hours.

This first person RPG is supposedly a modern take on Dungeon Master, which I wouldn’t know since I never played that. However, I did know a lot more about the another inspiration, Eye of the Beholder, both from seeing the game on the Amiga back in the day, but also because an awesome version of it was recently ported to the Commodore 64. I’ve watched a lot of development videos of this.

If you’re still tinkering with the C64 today, go check it out. It’s fantastic.

Going back to Legend of Grimrock, the game moved in grid steps like on a chess board. I could move in all four directions and also rotate. Mouselook was there, but I rarely used it. I selected a premade party of four that was thrown almost naked into a mountain dungeon for crimes I could only guess at. Time to walk around in the dark dungeon and pick up armor, weapons, solve puzzles, and fight monsters.

Just Cause

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Developer: Avalanche Studios | Released: 2006 | Genre: 3PS, Sandbox

This is a post in a nostalgic series with transcriptions of my diary sessions of the games I played many years ago, translated and adapted from Danish. There will be spoilers in these diary sessions.

This is about the first game in the series.

February 10, 2013

It actually surprised me a bit when I discovered that the game developers were Swedish, as the game was set in some fictive Spanish/Mexican/Colombian republic and had a lot of furious Spanish guitar mixed with modern rhythms. The description of the game made it sound like the bright green islands from Far Cry meets the typical game rules from the Grand Theft Auto series.

You get missions and side missions to kill targets or to dust something important, targets in the form of icons on the mini map and the larger map, and you can steal cars, motorcycles, jeeps, trucks, speedboats, police cars, even later helicopters and airplanes. There was a solid road network on the islands – more than I had thought, complete with quite a bit of traffic on the roads. As an added spice of its own, Just Cause and its sequel were notorious for the many stunts you could do. Jumping from car to car, throwing a grappling hook at other cars and helicopters, hang gliding with a parachute, even throwing yourself off high cliffs and popping an always available parachute. And there is probably much more still possible.

However, the game turned out to be too similar to the Grand Theft Auto series for my taste. No saves anywhere but only checkpoint saves at the end of a mission or in a hideout. The latter was much like in Far Cry 2, with the possibility to renew weapons, ammunition, heal, and obtain a new vessel.

Lara Croft and the Temple of Osiris

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Developer: Crystal Dynamics | Released: 2014 | Genre: Platform, Isometric

This is the sequel to Lara Croft and the Guardian of Light which I completed back in 2015.

It was basically more of the same. Platform jumping from an isometric viewpoint, solving puzzles and occasionally shooting monsters. Because I was playing solo, the other three coop characters were always left behind. I even had the staff that one of the other guys usually wielded. The staff was good for blasting vases for gems, but could also raise specific platforms when held up.

Better weapons and amulets could be found and equipped in an old-fashioned inventory that looked like it was nicked from an RPG. I also had access to a torch for lighting braziers, and a rope for ascending a wall when clicking on a specific wall ring. Big spheres returned to be pushed onto switches or into cages. There was even a time bomb version that could have its timer slowed down by raising the staff.

I must confess I wasn’t always a fan of using the mouse to move a cursor for indicating the target of my weapon fire. When the going got tough and there were a lot of monsters chasing me around, I sometimes couldn’t see the cursor and I ended up firing away from the monsters.

Brütal Legend

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Developer: Double Fine Productions | Released: 2013 | Genre: 3PS, RTS

This is another one I should have played ages ago but kept postponing – mostly because I was worried about the real time strategy elements that pops up later in the game. Now, that I have finally visited it, I can only slap myself silly for not having tried this truly original heavy metal game some time earlier. So many things to like – Jack Black, the humor, well directed cutscenes, lovingly weird ideas…

  …and then they just had to put those dreadful RTS elements in it. More about that later.

I was playing as the roadie Eddie, voiced by the marvelous Jack Black. He got sent to sort of a heavy metal heaven, an open world landscape with dark themes everywhere, as inspired by the best heavy metal vinyl covers you can imagine. It was third person hack-and-slash to begin with, using a big axe and a guitar for attacks, later teamed up with a hot girl, and assembled an equally hot car for racing the roads.

I got a map of the world with primary and secondary objectives. Tab slabs – sort of shrines – could learn me new solos to be activated with a hot key, after which I had to hit the right notes for a few seconds to fire it off. It could be to e.g. summon the car, awaken supports, etc.

Mafia II: Definitive Edition

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Developer: 2K Czech | Released: 2020 | Genre: 3PS

I played more than 2 hours of this one before bailing out, so I decided to let it have its own blog post. The version I played was the Definitive Edition from 2020. I never played the classic from 2010 so I can’t say how much better it looks. I did complete the first one, but that was more than 20 years ago. Way too long to report on its graphics now – the rose-tinted glasses get in the way.

What I can remember is that the game was a third person shooter driving in a city between mafia jobs. This second game was more of the same. I was in control of the handsome Vito, starting out with a little bit of military action in Sicily 1943. Back in the USA, Vito gets jobs from his friend Joe, such as stealing a car for Vito himself, getting money for a barber, and stealing gas stamps from a safe.