1000xRESIST

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Developer: Sunset Visitor | Released: 2024 | Genre: Adventure, Sci-Fi

It’s tempting to describe this game as a visual novel disguised as a walking simulator, but it wouldn’t quite make it justice. Although it did have some exploration and light puzzles, the distinct style and narrative really made it stand out from its peers.

A disease from an alien race, the Occupants, wiped out all humanity except one girl, Iris. She was immune, and she created a new society with clones of herself, known as the sisters. They were not immune and had to wear masks, and they worshiped Iris as the ALLMOTHER. They lived in an enormous underground bunker called the Orchard, hiding from the Occupants.

I was playing as the Watcher, a girl with the ability to relive and interpret the memories of the ALLMOTHER through a process known as Communion, made possible by Secretary, my floating AI companion. These Communion sequences were like virtual reality experiences in the past memories of Iris.

I could talk to a lot of NPC, sometimes jump forward or back in time, and there were tasks for finding specific NPC. Talking to these quest goal NPC typically shifted me into a surrealistic scenario zipping from node to node, trying to find the NPC in a cloud of floating objects. The time jumps were typically useful for bypassing blockades like closed doors or force fields.

This game had received top scores by most review sites and an overwhelming positive user rating on Steam. Especially the story and the dialog were praised as an amazing experience. Many claimed they were jealous of gamers experiencing it for the first time. Did I agree with the consensus?

Caravan: SandWitch

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Developer: Studio Plane Toast | Released: 2024 | Genre: Adventure, Third Person

This was an easy and relaxing third person adventure roaming a small open world with Sauge, a girl looking for her lost sister. It became a distant goal as she first had to disable various jamming devices in the area to populate a map. To help her out, an old lady lent her a van that even had upgrade options. The first upgrade was an antenna that made it possible to spot a jamming device in a structure.

The game reminded me of Sable, another free roaming open world exploration game that also featured a vehicle across deserts and random structures to climb. However, it was considerably easier on the puzzles and tasks. Sauge met a few NPC in a couple of outposts and did get quests for helping them out, but for the most part they were usually just fetch tasks. Most of the game was about exploring.

Death Stranding: Director’s Cut

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Developer: Kojima Productions | Released: 2022 | Genre: 3PS, Adventure

This game was essentially Hideo Kojima discovering walking simulators and then saying:

Let’s make an AAA game out of that!

The human characters models and their facial animations were out of this world in this game. Probably the best I have seen so far. The pimples, the eye colors, the perfect lip sync. Really amazing work.

If anything, the camera was often too close to their faces.

Being late to the party as always, I actually didn’t want to play this for the longest time. It looked like it could be frustrating. While it was certainly not devoid of enemies and boss fights, it had enough interesting treks across Icelandic landscapes to warrant me spending some time with it.

Another reason I liked the game was how refreshingly different it was. In a world dominated by hackneyed tropes such as fantasy games with sword-wielding warriors and wizards with fireballs, first person shooters with reloading guns and bullet sponge enemies, and point-and-click adventures with object-combining inventories and dialog choices, this AAA game dared to try something entirely different.

A package delivery simulator. A more apt definition than walking simulator.

Submerged: Hidden Depths

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7/10Developer: Uppercut Games | Released: 2022 | Genre: 3PS, Adventure

This will be the last entry in my blog series with balanced reviews.

This sequel to Submerged is essentially more of the same. The goal is different – put a big seed in an enormous flower located in large buildings – and it has more collections as well as a few more features, including the brother now joining in on the adventure. But other than that, it’s still relaxed climbing, jumping and sailing, and again it often feels a little bit too easy.

With the brother now steering the boat, the two siblings sail between buildings to climb them for various objectives. The main one is lifting a beach ball of a seed into a big flower to change the organic flow of the building, but there are also other objectives such as finding relics, collections, books with the history of the city, boat boosters, light a fire in towers, discovering landmarks and animals, etc.

The most noticeable new features are mostly related to the boat. It can now drag bridges and platforms out with a rope, and it’s also where you see the brother raise relics with an anchor. The siblings are randomly in control when going on a climbing adventure in a building. That was a really cute feature, although the main story buildings with the seeds are for the sister only, as that part relates directly to her.

Submerged

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7/10Developer: Uppercut Games | Released: 2015 | Genre: 3PS, Adventure

Ever wondered what it would be like if you made a game out of just the climbing part of e.g. Tomb Raider or Uncharted? No combat, no complicated quests, no real danger – just climbing on the walls of buildings?

Submerged is pretty much exactly that.

Well, and a bit of traversing a partly submerged city in a boat, just to get from one building to the next. The story is very thin – barely an excuse to go climbing. The young girl in your control has a younger brother that has been injured, and she has to climb those buildings to get food, water, bandages, etc. There are ten larger buildings to find, all with a chest on top with the things she needs.

The game is very easy mode. You can’t fall down from anything and die. Sometimes the girl loses her grip in one hand and dangles for a few seconds with just the other hand, but it’s all show with no consequences. It makes for a very relaxing experience that also involves finding landmarks and collections, but as you might imagine, the easy mode climbing does feel like it’s too much of a good thing.

Lifeless Moon

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8/10Developer: Stage 2 Studios | Released: 2023 | Genre: 3PS, Adventure

This was a spiritual sequel to Lifeless Planet which I completed in 2015. This one also had me in control of an astronaut on long treks across rocky landscapes, forests, caverns, an empty city and many other bizarre locations. It didn’t impress me all that much in the beginning. It felt a little cheap with its low resolution textures, especially just coming from Stray which looked amazing.

But the game turned out to be surprisingly varied, frequently coming up with unexpected vistas and set pieces. It even had the jet pack from the previous game for a stretch, although thankfully without having to refill it all the time. I also didn’t have to replenish my oxygen. Removing these two mechanics was a good choice in my opinion. It kept a better focus on exploration and solving puzzles.

Stray

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9/10Developer: BlueTwelve Studio | Released: 2022 | Genre: Adventure, Third Person

Know that feeling when you think a game is going to be in a certain way, then when you finally play it, it turns out to be significantly different? Stray was like that for me. I had the impression it would be sort of a cat version of a walking simulator, barely figuring out how to traverse a city, with lots of platforming and jumping through difficult to find openings. And that would be just about it.

But it was much more than that.

The game was also an adventure game with chain-like quests, it had a floating robot called B-12 to translate text and communicate with robots, there were genuine stealth sequences, running for a while from chasing enemies, even some combat. Yes, the actual shooting kind. At the same time, the game constantly awed me by how fantastic it looked. The lighting and the amount of detail was staggering.

So many of my screenshots taken of the game could be framed and put up on the wall.

Sable

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8/10Developer: Shedworks | Released: 2021 | Genre: 3PS, Adventure

This relatively fresh third person adventure game had a really stylish drawn style that reminded me a lot of European graphic novels, particularly those by Moebius.

In fact, that was the reason I got interested in it.

I controlled a teenager coming of age as she achieved the ability the float slowly downwards, which came in handy when climbing things and jumping across long distances. I was given a hover bike to navigate the big desert, looking for points of interest to explore. There was no combat of any kind, but RPG-style quests.

And it wasn’t just quests about obtaining a specific object or finishing some kind of collection quest. Some of the later quests involved the trope investigation chain and even breaking someone out of jail.