Game Notes: NUTS

Developer: Joon, Pol, Muutsch, Char & Torfi | Released: 2021 | Genre: Adventure, First Person

A first person adventure a little bit like Firewatch, placing cameras during the day and watching the footage at night, tracking the movements of squirrels. And yes, the game really use colors like that.

Spoiler: Notes

I didn’t play this for long until it occurred to me that this wasn’t as much a first person adventure game, as it was a “Squirrel Photography Simulator” in essence. I’m rarely all that keen on simulators and so I was close to abandoning the game right there.

But there was something alluring by the game, so I returned and completed it anyway.

Sure, figuring out where to place cameras judging by the direction a squirrel ran on the footage of last night was the prevailing game play, and by itself it could get old fast.

But the later levels really did try to branch it out.

The was a level where I had to film a squirrel at specific intervals within a minute to track its route, then send the interval photos using the fax machine. In another level, my standard cameras were destroyed and I had to place a nut and then follow a squirrel and snapshot it with my handheld camera.

My trip back to the caravan to record footage was frequently interrupted by a phone call of my female overseer. This was the only voice acting. I didn’t have a voice of my own and there were no dialogue trees. The only way I could respond was by sending photos or messages on a fax machine.

Then she would immediately call me up and comment on that.

I giggled a little when I found a squirrel nest with sticks of dynamite. A shame the game didn’t let me light a fuse and run out of there real fast.

The use of colors mostly felt like the developers really wanted to stand out and look different. It was slightly annoying to begin with but I quickly got used to it.

I can certainly understand why some players would hate it.

The end game took place after falling down a rock slide and a squirrel took off with my journal. Since it had the important evidence, I had to track it down. I found another caravan nearby a automobile graveyard with cameras to be conveniently found. The squirrel met up with other squirrels and crossed a river by going out on a branch. I tried the same thing and came crashing down on the shore. The squirrels then led me directly to a stranded ship where they had all their stashes of nuts – and even my journal.

7/10

Game Notes: Five Free Games

Read more “Game Notes: Five Free Games”

This is about five free games I’ve played recently, with my hidden personal notes.

Game Notes, Part 2

Read more “Game Notes, Part 2”

This is a blog series about the latest video games I’ve played recently, with my hidden personal notes.

Game Notes, Part 1

Read more “Game Notes, Part 1”

This is a blog series about the latest video games I’ve played recently, with my hidden personal notes. I decided to stop my balanced reviews, since I couldn’t escape the feeling that almost no one was reading them.

Chants of Sennaar

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8/10Developer: Rundisc | Released: 2023 | Genre: Adventure, Point & Click

This game received an overwhelmingly positive user rating on Steam. Although I agree it was very well done, with a amazing drawn style that reminded me of both Sable and the graphical novel art by Moebius, and an intriguing climb of the tower of babel while deciphering glyphs to understand the languages of the people living there, it did have a few things that dragged it down ever so slightly for me.

As a true point-and-click adventure with a minimal inventory, I had to walk around and collect more glyphs from people and objects. After watching some of them used in situations that could give a hint about what they mean, a notebook is opened with about 3-6 glyphs and a few drawings. Time to guess what that set means. The more glyphs guessed, the easier it is to understand what you need to do on that level.

There are about five levels to climb in the enormous tower, and each level have several interconnected locations like in oldskool adventure games. It’s not just clicking objects to pick up and use, sometimes there are genuine stealth sequences too. Typically a ghostly destination figure is shown that, when clicked, makes your characters sneak over there – hopefully without being spotted.

The Invincible

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8/10Developer: Starward Industries | Released: 2023 | Genre: Adventure, Facile

Take the excellent Firewatch, throw it in a blender together with Lifeless Moon, maintain the first person perspective, hit the blender button – and you’ll end up with something much like The Invincible.

The game is based on a science fiction novel by Stanisław Lem.

As Yasna, a female astronaut originally party of a small team landing on a barren planet, you wake up in the sand much like Matt Damon did in The Martian – albeit with amnesia. Thankfully the amnesia part is not a significant part of the game. Soon she remembers most of what she needs to remember, except for the main purpose of the game – where to find the other astronaut team members.

It doesn’t take long until she has another person on the radio that she talks to throughout most of the game. Commander Novik is in orbit and can only hear what she is doing – she has to describe the things she finds. Often this evolves into interesting discussions, and sometimes they even get mad at each other. If you have played Firewatch, this is the part that reminded me so much of that game.

STASIS: BONE TOTEM

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8/10Developer: The Brotherhood | Released: 2023 | Genre: Adventure, Point & Click

I loved the original STASIS from 2015. The free expansion CAYNE from 2017 was okay, but not amazing. But it still entertained me and in the end it felt like a decent DLC. So when I learned that The Brotherhood had released a sequel to the first game, I was quite excited. It had received overwhelmingly positive reviews from most users on Steam. I was sure to be pleased with this one.

But not at first. There were problems. In fact, there were a lot of problems.

A lot of features from the previous games were there. It was an isometric point-and-click adventure game taking placed in dilapidated surroundings, sometimes with macabre human corpses to be found. Again, the abundance of PDA and their immense walls of text were there too, but that was also a problem with the other two games. Each PDA found had many tabs and the entries were not always that interesting.

Taking a cue from games such as e.g. Trine and Day of the Tentacle, there were two and very soon three characters to switch between at any point. It didn’t take long before they were separated for the majority of the game, but the quantum inventory still made it possible to share everything they found. At first I was happy to see a lot of banter and comments across the characters. It spiced up the game and the voice acting was terrific. For some reason, they could see what their companions could see.

Return to Monkey Island

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9/10Developer: Terrible Toybox | Released: 2022 | Genre: Adventure, Point & Click

Ron Gilbert, the creator of the two first Monkey Island adventure games, was back with his own take on a continuation of the bizarre ending of the second game. I had played the original games in the 90’s and then the two sequels in 2000 and 2001. So it was a Return to Monkey Island after more than 20 years.

At first, the game felt a little light on puzzles and the dialog didn’t seem quite up to par in the beginning, but it felt like both the puzzles and the dialog got better as the game went on. Or maybe I just warmed up to it. After the full five parts of the game, I must say that the story ideas and the dialog is right up there with the original games. Lots of twists and many chuckles to be had. Ron Gilbert certainly still got it.

I had my worries about the stylized 2D graphics and even didn’t like them in the images I saw in reviews before playing the game. But when I actually played the game, I immediately accepted it. There’s something to be said about how the animation worked together with the art style. That being said, it’s very much an acquired taste. All I’m saying is you should see it move before you decide.

Call of the Sea

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8/10Developer: Out of the Blue | Released: 2020 | Genre: Adventure, First Person

A lovely first person adventure game made in the Unreal Engine. I was in control of Norah in 1934 looking for her lost husband Harry on an exotic island. It didn’t take long before it delved deep into an epic fantasy story with light Myst-like puzzles. Norah was carrying a notebook with her and drew important clues into it, so it was rarely necessary for me to write down my own notes. There was no inventory either.

The puzzles were not too difficult yet not a walk in the park either. The wonderful fantasy settings involving ancient alien temples and even diving under water as as sea creature kept the story intriguing all the way through. The voice actor for Norah was great, and she was commenting on everything I found. There must have been thousands of lines of dialog just for her.

If you like first person adventure games, this one is definitely recommended.

Sable

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8/10Developer: Shedworks | Released: 2021 | Genre: 3PS, Adventure

This relatively fresh third person adventure game had a really stylish drawn style that reminded me a lot of European graphic novels, particularly those by Moebius.

In fact, that was the reason I got interested in it.

I controlled a teenager coming of age as she achieved the ability the float slowly downwards, which came in handy when climbing things and jumping across long distances. I was given a hover bike to navigate the big desert, looking for points of interest to explore. There was no combat of any kind, but RPG-style quests.

And it wasn’t just quests about obtaining a specific object or finishing some kind of collection quest. Some of the later quests involved the trope investigation chain and even breaking someone out of jail.