SID: Children

Here’s a cover of Childish Games by Lstn. Most of it was made in CheeseCutter in June 2019 as an extension to a filter chord test. I tweaked it a little bit before releasing it for the 2020 Quarantine Emotional Music Compo at CSDb. I later had to retract it as the competition doesn’t allow covers.

Here’s the DeepSID entry if you want to listen to the SID file itself.

Here’s a YouTube video recorded on real C64 hardware:

SID: Alligator

Here’s the SID tune I made for Vandalism News #68. It’s my second in GoatTracker and 8580 SID chip only.

Thanks to Cris Ekstrand for recording it on a real C64. He originally did it for me so I could hear if it sounded all right on the real deal (I didn’t have the SidBlaster yet back then).

Here’s the DeepSID entry if you want to listen to the SID file itself.

Here’s a YouTube video recorded on real C64 hardware:

And here’s the discussion about it on Facebook.

SID: One Knight Stand

Here’s my first GoatTracker SID tune in standard PAL speed. It was made for the 8580 SID chip.

The bass drum instrument is not quite as sharp in the packed tune as it was in GoatTracker. Perhaps it was the packer that messed with this – I’ve had similar difficulties with my own packer back in the day. Does anyone know how to match that in the packed tune?

Here’s the DeepSID entry if you want to listen to the SID file itself.

Here’s a YouTube video recorded on real C64 hardware:

And here’s the discussion about it on Facebook.

The Road to my First SID Tune in 25 Years

Read more “The Road to my First SID Tune in 25 Years”

Publishing my Computer Chronicles lately gave me a lot of positive response and it dawned on me how much the C64 scene still remembered and respected me for the editor and music I did back in the day. Not that I had been totally oblivious to it. That has been almost impossible on Facebook. I now have more than 750 friends there, and of course most of them have befriended me because of my past on the C64. I have been practically dragged into several C64 and Amiga Facebook groups, whether I wanted to or not. I just accepted it. Maybe there would be some nostalgia to check up on from time to time.

All these years, however, I always considered the C64 a thing of the past. A closed chapter. Now we have computers that are so much faster and produce so much better material, it’s not even funny. I considered the C64 a product of its time and instead spent my years making web sites and playing a ton of PC games. I had high hopes for some of the web sites and fan game sections I wrote, but none of them created much of a stir. It was pretty much letdown after letdown. There were a few dedicated visitors, but actually spawn discussions and spreading the word all around? Almost non-existent.

Just rolling tumbleweeds.

Especially my latest endeavor, the GameDeed web site, was almost always a major disappointment. I was actually arrogant enough to believe that a table layout would make it a strong contender among the likes of Backloggery and Howlongtobeat. Instead it immediately went for a small niche corner with less than half a dozen visitors per day. I even tried to fix this several times. Maybe if I added Steam synchronization? No? Perhaps if I added an export function? Still nothing? Then how about if I add a ton of C64 games?

Epiphanies

All these fiascos really got to me in the end and I finally decided to freeze all further development on the GameDeed web site. I played some more PC games instead and wrote a lot of blog posts about them, but again the feedback was somewhat sparse.

The hell with it, I then thought. Now I’ll do something for myself for once.