Short Sessions, Part 3

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This is another post in my series about the games I only taste for an hour or even less. Originally it was meant for the odd games that I would normally discard anyway such as free games, games given to me by a friend that had several keys of the same game to give away, or games that for other reasons just kind of popped up in e.g. my Steam library without me knowing how they ever got there in the first place.

However, as I’ve grown even less enthusiastic about games, I’ve decided to expand this to whatever I just don’t feel like continuing, even if it’s a game I originally intended for a larger fate. The reasons may be many and perhaps sometimes even petty, but I’ve decided that I want the game to really grab me before I want to see the end of it. This also means that you may be seeing a lot more of these posts in the future.

Free Will

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One of the things I want to believe in is free will.

I understand the arguments by scientists claiming how everything could have evolved in a predictable manner since the big bang. It does make sense. Even down to the decision making processes in the brain and how we can’t see into the future, everything could still be set in stone. It’s a frightening thought, right? Even if you decided to test it knowing all this, that decision could still be set in stone too.

Among all the scientific books, articles and YouTube videos I’ve read and watched, there always seems to be a consensus that it’s either free will or determinism. It’s a little disappointing that some of my favorite scientists often vote for the latter, but as mentioned before – there are good arguments for it.

But what if it’s not as simple as a binary choice?

Sometimes I ponder the idea that epic proportions of complexity can somehow diminish determinism. After layers upon layers of complexity, the universe is so incredibly intricate that it doesn’t make any sense to think of determinism anymore. Although it’s still predictable, the information is so massive that you would not be able to predict all outcomes, even if you invented a computer the size of a galaxy.

RiME

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Developer: Tequila Works | Released: 2017 | Genre: Adventure, Puzzle

This charming third person adventure came very close to making me relive the pure fondness I had for PC games almost two decades ago. Now I understand why Nicouse found it so enchanting.

In fact, it was so beautiful and imaginative that I just can’t for the life of me understand why so many of the professional review sites mashed it down to typically a rating of 6-7. It’s a crime, plain and simple. A typical complaint is that the game feels too much like boring busywork solving puzzles barely challenging at all, but that’s not fair. Although it’s true that many of its puzzles were fairly pedestrian, the game really did its best to vary the rules and surroundings, and the level graphics were often epic and jaw dropping.

I wonder if some of those cynical game reviewers weren’t just worn down veterans?

The story was quite simple, almost non-existent, until the final hour of the 6+ hours it took me to complete it. A boy was washed ashore on a small island and I had to run around, shouting at figurines to make their energy empower an avatar in the middle. There was no dialog. It’s true what they said – the inspiration of games like Ico was quite apparent, and the climbing was virtually Tomb Raider.