NaissanceE

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Developer: Limasse Five | Released: 2014 | Genre: Adventure, First PersonSpoilers: Medium

June 19, 2021

I’ve played almost 4 hours of this exploration adventure game today and it is probably the most egregious example of a game I have a strong love/hate relationship with. It has the most epic levels with an expanse I haven’t seen probably since Lord of the Rings Online: Mines of Moria. I’m a drooling sucker for such things, and when it also have really interesting architecture like it did here, I’m definitely in for the long run.

Unfortunately, the wonderful walks or casual jumping was sometimes spiced up with demanding jumping puzzles, some of which were downright sadistic. I don’t think I’ve been cursing and shouting like this at a game for years. Sometimes I was wondering if the developer was secretly hating its audience, especially during a tunnel sequence on a long rotating shaft.

But I get ahead of myself.

Etherborn

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Developer: Altered Matter | Released: 2019 | Genre: Platform, Puzzle

Another short one. Took me less than 3½ hours. Not that I mind – I like short games these days. I’m trying to dry out my backlog, so it’s usually either that or a sample for my blog series about short sessions.

Etherborn was a third person puzzle platform game with a beautiful art style. The rules were actually quite simple. I could change the direction of gravity by walking around certain curved edges, changing floors into walls or ceilings. Gems picked up could be put in placeholders to e.g. slide out a bridge, swoosh in a piece of additional level structure, or raise a set of stairs from a pool of acid.

This was the second game I played with my Xbox One gamepad. The subtly tilted or skewed camera angles didn’t work well with keyboard and mouse. Good thing I’ve found my peace with gamepads.

For the most part I enjoyed this casual game. Apart from the brilliant graphics and a generally good feel of controlling the transparent silent protagonist, the music was also exquisite. I especially liked how the music moved into complex jazz chords in the the most intricate parts of the fourth level. That was fitting.

The game did have some issues, though.