Trine

Read more “Trine”

Developer: Frozenbyte | Released: 2009 | Genre: Platform, Puzzle

This is a post in a nostalgic series with transcriptions of my diary sessions of the games I played many years ago, translated and adapted from Danish. There will be spoilers in these diary sessions.

Once again I’m back with this series again after another long hiatus. I’m going to try a few snazzy things this time. First, I’ll let Google Translate turn the Danish text into English, since it’s probably much better at it than I am these days anyway. I still have to adapt it here and there, though. Second, I’ll post this with the publish date of when I completed the game. Hopefully that will make more chronological sense.

July 30, 2012

I managed to play the first 5 levels out of a total of 16 over two rounds today. Trine was a sideways puzzle platform game, but in a very nice 3D engine with good lighting (typically wavy and sliding all over) and with nice background music and themes. The game scrolled from right to left in levels with checkpoints (so no quickload) and it was also a little harder than what I had heard.

I controlled three characters which I could switch between in the heat of battle – a wizard, a thief and a knight. With a wizard I could draw boxes and later planks in the air that materialized and fell to the ground. Then they could e.g. be stacked or squash a skeleton. It was also possible to lift certain things up with levitation, such as a platform on rails in the ceiling. A thief could swing a loose rope shot up into certain selected pieces of wood under the ceiling, or I could fire an arrow – the longer I held the button, the more powerful. And finally, a knight could strike with a sword, protect himself with a shield against arrows and sword swings, and I could lift and throw heavy things.

Puzzles, platforms and the enemies along the way required regular switching between all three characters, but it often seemed like there were multiple solutions. Still, I often fell down in the same place and had to try again and again, and here the lack of quickload was quite annoying.

Murdered: Soul Suspect

Read more “Murdered: Soul Suspect”

Developer: Airtight Games | Released: 2014 | Genre: 3PS, Adventure

I’m going to bring the pros and cons in the end back again. I actually like writing them, and also reading them at a later time to remind me what I originally thought about the game in few words.

This was a really pleasant surprise. I’ve had it in my backlog for years but always postponed playing it. I had seen videos of the gameplay, and although the adventure part did look very appealing (that’s why I bought the game in the first place) the patrolling demons looked like they could be frustrating. Luckily, at first the demons were not that hard to deal with, and I really liked the smooth adventure puzzles.

The game started with a police detective being thrown out of a window and subsequently shot and killed by a masked killer. The detective became a bluish ghost and was shocked to see himself dead. Shades of that movie with Patrick Swayze, no doubt about that. I then had to investigate and solve my own death. Along the way, I sometimes found other ghosts with side cases about figuring out how they died too.

I liked the voice actor for the detective – a really good film noir fit.

The pure adventure part of the game was prevalent and absolute bliss. As soon as I got close to something, an action word was shown along with one or more hotkeys shown as actual keyboard buttons or a mouse with a highlighted button. It may sound simple, but it worked really well, especially as some hotkeys were automatically disabled if an action didn’t make sense in the given situation.

Spec Ops: The Line

Read more “Spec Ops: The Line”

Developer: Yager Entertainment | Released: 2012 | Genre: 3PS, Military

I’ve heard a lot of about this game since the game was released now more than a decade ago. About how the story was supposed to be extraordinary and really surprises you in the end. But I always imagined that it would be rock hard and for that reason I’ve always skipped it. Until now. And I’m happy to say that it’s quite playable on the easy difficulty level – even for a shooter klutz like me.

In fact, the gameplay is terrific. It’s one of the best cover shooters I’ve played.

As captain Martin Walker, I was one of three military soldiers in a squad that I commanded, dropped in Dubai after a catastrophic sandstorm, looking for survivors and also a guy named John Konrad. Turns out there was a lot alive in the ruins of Dubai – but they were not survivors. They were hostiles. And so most of the game went through buildings, cellars, parking lots, sometimes bothered by sandstorms, sometimes using a zip line to enter the next skyscraper. It was all linear too, with ammo refills in the corners.

Even in 2023 I was satisfied with the graphics. The facial animations were excellent and the voiceovers even better. The sandstorms were very convincing when they blasted through the windows.