Developer: Giant Squid | Released: 2016 | Genre: Adventure, Underwater
Completed this one yesterday. It was short – just shy of two hours.
It was a marvelous underwater diving adventure, swimming among fish, whales, squids, jellyfish – all the ocean can offer, and lots of it. I was often more or less engulfed in an explosion of color and life. It was also very easy. If it didn’t happen 99% underwater, many might call it a walking simulator.
Apart from exploring the oceanic areas, I could free small bots that could later help me remove an organic net to a passage. I could click on ocean floor pools to free a specific species, or collect shells. Even meditate on a statue. The only action marginally resembling using my brain was that some areas needed me to use two gadgets to open a door. Typically spinning chains attached to each side.
Sometimes I could also hang onto a larger creature for a bit of speed (usually wasn’t much of an advantage) or hit schools of fish in the flow of a tunnel. These tunnels popped up between areas from time to time.
One thing that surprised me a little was that it actually had a shred of a story and purpose. It wasn’t just an ocean floor simulator. I found portals leading to a ghost temple where offering a light sphere grew a coral stalk and opened a door, I started encountering mechanical triangle structures, and I even befriended a big white shark. It was all subtle and fit in well with the rest of the game.
Except perhaps the exploding triangle mines. I could have done without those.
Apart from the nature of our hero – which I won’t spoil here – probably the biggest surprise in the entire game was that I could get up and walk around in temples toward the end of the game. Not much – typically just to activate something and then back into the water. But still. Didn’t expect that one.
I completed it using a mouse and keyboard. Sometimes I fumbled up and down, but otherwise it was fine.
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2016 Giant Squid1h 52m 1