Journey

Developer: thatgamecompany | Released: 2020 | Genre: Adventure, 3D

Being a PC gamer I’m quite late to this exploration game, but now that I’ve played it, I sure understand why everybody have been so excited about it. It was pure bliss. Like playing in an interactive series of the best wallpaper art you can imagine. No words – just amazing violins and cellos.

The basic rules were as simple as the controls. I could move (sometimes glide down sand dunes) and gain a limited floating ability by touching strips of living cloth. A strip on my back worked as an energy bar for it. Sometimes I reached and chimed at an altar and watched a history emerging on a wall.

I could meet other players too. There was no exchange – they were just sort of there.

The art, the level design and the lighting was fantastic. The hot desert in the beginning had layers of sand rustling across the dunes. As I got closer to a mountain, snow took over. There were even blizzards where I sometimes had to seek cover to avoid a setback. Later I also had to sort of sneak past big rock birds. If their spotlight found me, a laser beam blasted me backwards. There was no dying in this game.

It took me less than 2 hours to reach the end. Short, but definitely worth it.

10/10

Short Sessions, Part 4

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This is another post in my series about the odd games that I have decided not to complete, although I will at least try them out for up to an hour. This no longer just applies to free games or games given to me by a friend that had several keys of the same game to give away. It now also applies to games that I just didn’t feel like continuing. I want the game to really grab me before I want to see the end of it.

The Good, the Bad and the Ugly

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A question I’ve been asked from time to time about my web site DeepSID is how the SID composers in the MUSICIANS folders have been divided according to the quality of their songs.

All of the composer folders in each letter folder inside MUSICIANS have received a rating from 1-5 stars. I then decided that a certain amount of stars, say 3, determines that the composer is at least okay, maybe even good. If the rating is 4 or more, it’s a great composer.

This was done because I needed this division for at least three features of DeepSID:

  • The list of recommendations, available from a link in the top line.
  • The “All”, “Decent” and “Good” sort options for every MUSICIANS letter folder.
  • Jumping to a random composer of a decent quality from the front page.

I knew that judging the composers to fit these three features would be a sensitive area. Even a minefield. I thought for a while about how I wanted to proceed doing this. I really wanted to involve a lot of people, but there were complications. Let’s go through each of these.

Homesick

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Developer: Lucky Pause | Released: 2015 | Genre: Adventure, First PersonSpoilers: Puzzles

This first person adventure looked crazy good. Yes, it was mostly gray and samey corridors and dilapidated apartments, but the level of detail was marvelous. In one of the bigger halls, the wallpaper was coiling off the walls in the most convincing manner, I have ever seen in a video game.

It was also relaxing for the most part, although it wasn’t just a walking simulator facile adventure.

I woke up in a bed in an apartment complex where the sun coming through the windows was unpleasant. Getting too close oversaturated the light in a hurtful way. Some corridors had too many windows and thus were impossible to traverse. The dilapidated state of everything made it look like something straight out of Pripyat near Chernobyl. Of course none of the switches or faucets worked.

And to make matters even worse, the papers and books found everywhere were written in gibberish.