Developer: Blizzard Entertainment | Released: 2012 | Genre: MMORPG, Fantasy
So I finally gave in and went back to World of Warcraft to check out Mists of Pandaria – the expansion right after Cataclysm. Curiosity and nostalgia got the better of me. Last I played this game was about 6 years ago. In fact, the last report about it should be right here in the 2011 line of blog posts.
If you’re wondering how it’s like to level from 85 in 2017, in a time where two more expansions may have affected the balance of health and damage, look no further. It was all solo – no dungeons or raids.
And I can say right off the bat that it was too easy, even for a jellyfish like me. I can’t for logical reasons say if it was always like this or if the two later expansions and all their patches have affected the balance. I sure hope it was harder when the expansion arrived in 2012. I played my main Retribution Paladin and I could kill almost all solo enemies in approximately two ability attacks. Typically a judgment and then a follow-up. Solo enemies also did really weak damage to me, typically a total of much less than 10%. I rarely bothered with healing spells, food or bandages. The only place where it felt like Blizzard finally turned the tides was right after going through the wall gate into the north area of Townlong Steppes. There were a few mobs here that actually smacked my health bar down for me to see an actual gap.
But alas, it turned out to be the exception that proved the rule.