My Endeavors in World of Warcraft, Part 4

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This is part 4 in a continuous series about my time in World of Warcraft, from when I started playing in 2005 and onwards. Part 1 is here in case you missed the beginning of it.

May 2005

Izz from our guild (a level 42 Priest) and I went to Arathi Highlands where I managed to close a couple of elite quests. First we killed the stone giant Fozruk (he was easier than I thought) and then we entered Stromgarde Keep to get the artifacts in the tower. Here we found a Paladin and a Warrior had just wiped. I resurrected them both, and as thanks they helped us both get the artifacts. It’s in situations like these that the game really shines and shows when an online game can be really fascinating.1 May 2005

One thing I have skipped so far is that I wanted Bricaard to be a great enchanter. I had increased this skill meticulously by disenchanting a lot of gear and buying materials from the auction house.

I managed to buy the final reagents at the auction house and was ready for a trip to Uldaman to reach the enchanting master. Degaul and Sebastianus from my guild lent me a hand, and we quickly found the inconveniently placed woman. I bought the artisan level and trained from 225 to 250 using the reagents, thereby squeezing all the recipes available out of her. Nice keeping it to just one trip.3 May 2005

After a few short visits here and there in Azeroth, I went to Hinterlands and picked up quests. The town Aerie Peak used new building prefabs I hadn’t seen before. There were planes and tanks inside. I killed trolls and found a lot of feathers. After delivering the quests I dinged to level 51 and was finally able to get the new buff spell Blessing of Kings. It could increase all the attributes of a player with 10%.

My Endeavors in World of Warcraft, Part 3

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This is part 3 in a continuous series about my time in World of Warcraft, from when I started playing in 2005 and onwards. Part 1 is here in case you missed the beginning of it.

April 2005

I bought some plate armor at the auction. My level 40 paladin now had more than 2000 hit points and was getting close to 3000 armor. I redefined the keys Q for my mount and E for Seal of Command.

Along with Danes from my current guild we started a chain of runs in Scarlet Monastery, a big place that was split up in several smaller dungeon instances. The journey there was actually quite a hassle. We started in Southshore, rode past the magical sphere of Dalaran, swam through a lake with small islands, then rode through a low-level Horde zone with a couple of lethal “Level ??” PvP soldiers on our tails.

First we visited the Graveyard (the smallest with no quests) and then the Library. It went well for a while but on the way out we pulled too many. Here I tried using Divine Intervention, a timed shield of immunity to protect another player from harm while the enemies run back. Throwing this spell was always a suicide on my part and the other player was then supposed to revive the fallen party members afterwards.

Unfortunately the guildies didn’t know about this mechanism and we just wiped anyway.

Another not so cool thing was that our pulling player did so using his character instead of a ranged weapon or spell. Nevertheless it went better in the Armory and we even killed the boss Herod. As he died it started pouring in with several dozens of additional enemies, but luckily they were not elite and could be exterminated with area of effect (AOE) spells. We did okay – but there was still a lot to learn.

My Endeavors in World of Warcraft, Part 2

Read more “My Endeavors in World of Warcraft, Part 2”

This is part 2 in a continuous series about my time in World of Warcraft, from when I started playing in 2005 and onwards. Part 1 is here in case you missed the beginning of it.

March 2005

After getting the guild tabard for Bricaard (it made me look like a royal knight) I helped my friend Marc with my priest for a while, but it was boring doing the same quests again that I had already done with Bricaard. It was probably the first good hint that leveling alts wasn’t really for me.

Bricaard then went to Duskwood, the third zone that took place in an ominous dark forest with undeads. I was together with Bulwai most of the time, and he told me about a Scandinavian guild that he was also a member of. All of the members were grownups and there was a friendly tone. Unfortunately the guild leader was on a ski vacation, so I had to wait a while in case I wanted to change guilds.

Questing with Bulwai in Duskwood was great some of the time, but it wasn’t always fantastic.

My Endeavors in World of Warcraft, Part 1

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This is part 1 in a continuous series about my time in World of Warcraft, from when I started playing in 2005 and onwards. I can’t guarantee that I will go all the way, but I’ll try to add parts when I’m in the mood for more.

I was a bit of a late bloomer when it came to video games in general. Back in the 80’s and 90’s on the C64 on Amiga, I was much more interested in coding, making chiptunes and being part of the demo scene culture. This continued in the 90’s on the PC where I was into AdLib music. I dabbled a little bit with adventure games and the first couple of Tomb Raider games, but I never considered it serious.

This changed radically in 2001 with an epiphany, almost like flipping a switch. Suddenly I was grabbed by single-player PC games and played them back to back, like I was possessed. Every game was pondered and described in my digital diaries, a writing habit I had started back in 1996 and still do to this day. I now considered it an honorable and fascinating hobby to experience and complete PC games.

I listed my victories in Excel and to anyone else, it might have seemed like genuine OCD.

But burning through single-player video games like that of course made me step up several times to keep the hobby fresh. I started playing RPG, a genre I had never really touched before. I didn’t only play the new stuff, I also went back and played a lot of the classic RPG and FPS. I completed isometric RPG like the Baldur’s Gate series and then Morrowind in 2004, a game I found too overwhelming at release.

After having completed more than 250 games and reaching 2005, I was starting to get a bit bored with a lot of single-player games. It was getting harder finding innovative titles and the novelty was wearing off. To make matters even worse, I was sort of slapped completely silly by one exceedingly impossible mission in Tribes: Vengeance that frustrated me enough to actually make me consider quitting the hobby.

I needed a change, and that’s when I started hearing about World of Warcraft.

PC Gamer Confessions

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I read an article at PC Gamer quite a while back (actually it’s from October 2015) about gaming confessions. They talked about being opinionated; about having pet peeves and quirks.

During the years of completing now around 500 games (mostly on PC) I have of course maintained my own internal list of these. So why not steal this idea and try it out for myself? I guess it’s time to let it all out.

If you’re been looking for post where you’ll see really questionable opinions, this will be it. I’m sure there’s going to be a few oddities below that will make almost anyone’s head spin.

The Game Masters

The Game Masters

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An increasingly popular theory about this universe lately is the one about everything being a simulation. Even Elon Musk, the Tesla and SpaceX boss, believes this to be true. It’s a fascinating but also scary thought that seems to cater to the level of computer technology we have reached these years.

In the previous century, we thought there might be UFO’s. We didn’t always have access to a camera then and our own technological level had risen to a point where we believed it might actually be possible to have levitating saucers from other worlds. Almost no reports from the middle ages? What do they know!?

Now we have smart phones and cameras all abound. So, where are the UFO photos?

Deep down, I believe the simulation theory might become victim of the same fate. It’s an intriguing theory that makes some sense given what we learn from science at the moment, but who knows, one day we might discover or invent something more that will kill this theory in an instant.

Never mind. Guess it wasn’t that after all.

That haven’t stopped myself from playing around with this idea, however. In fact, I have spun a lot of thoughts and rules around the possibility of this all being a simulation controlled by some sort of ardent game masters. There are two aspects to this idea.

My First Crack at Web Design

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I landed on the internet for the first time in 1996, and given my creative nature it didn’t take long before I wanted to have my own web site where I could present my programs and music.

At that point in time I didn’t know the first thing about HTML. Maybe I knew it was built up from tags, but that was pretty much it. So, it had to be WYSIWYG. I fiddled around with Microsoft FrontPage Express, but there was also some sort of WYSIWYG tool built into a specific version of Netscape (the browser of choice for me at the time) that could also build a web page.

I used that tool in Netscape to create my first web site in 1996, and it looked like this.

3SID: C64 SID Music in 9 Voices

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While 2SID tunes – SID tunes with 6 voices – are fairly common in the High Voltage SID Collection, 3SID tunes with 9 voices are somewhat of a rarity. I just found out today that there’s not a lot of SID emulators that support them either. SidPlay as well as XMPlay with a SID plug-in refused to play any of them.

Rolf Greven, who compiles the binaries for the Mac version of CheeseCutter, converted all he could find in HVSC update #66 to MP3 files in March 2017. He has given me permission to list them in this blog post. Rolf converted them from three 8580 SID chips playing through HardSID with no post processing.

For me, quite a few of those 3SID tunes sometimes sound like AdLib tunes. There was one 3SID tune where the third SID was only used at few bars throughout the tune just to emphasize percussion by adding some sort of echo to the percussion from one of the other SID chips. I needed to listen to these 3SID tunes a few times before I got rid of the idea that most of them probably also could have been done with two or even one SID chip.Rolf Greven

The playlist have tunes from Mihály Horváth from Hungary (Hermit, the coder of SID-Wizard), Gaetano Chiummo from Italy, and Jake Manley (Jellica).

My Amiga MOD Music

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I never made much in the line of the original MOD files on Amiga. When the first SoundTracker emerged on Amiga, I made five awful tunes in 1987. And in 1993, I made two short test tunes while developing my MOD player on PC. I’ve posted these seven MOD files here more out of curiosity and laughs as there’s not a lot to be impressed about musically.

As always, the MOD files have been saved as MP3 for easy listening.