Read more “Eastshade”8/10Developer: Eastshade Studios | Released: 2019 | Genre: Adventure, Paint
In my backlog at GameDeed.com, I described this game as a peaceful open world exploration-adventure. It was pretty apt. As a mute protagonist I was washed ashore in a landscape with a town and a city, populated by affable humanoids with animal heads. Apes, owls, bears, deer.
The protagonist was a skilled painter and thus the overall goal was to get quests and commissions for naturalistic painting. There were also a lot of side quests of almost any kind, crafting, fishing, and even a little touch of survival thrown in for good measure. The open world was big enough to warrant many hours of exploration, yet it was also small enough that I could run from one end to another in a few minutes.
To put is shortly, it felt a lot like a lighthearted first person Elder Scrolls game without the combat.
The first town Lyndow was just a few houses. Most quests earned glowstones which was the currency in the game. A nice deviation was when a completed quest taught me how to craft something new. The user interface for crafting and keeping track of quests was logical and easy to use. By far the most used crafting option was of course combining boards and fabric to create a canvas for painting.
Walking around, meeting people in the world and doing various quests for them, felt good and relaxing, and the game was certainly commendable in that regard. If anything, it was a little too lighthearted a times, particularly in the beginning where it felt like a game for kids. This does ease off later, but sometimes I was also missing a bit of combat to spice things up.
I never thought I would ever see myself type that sentence.
Maybe that yearning for combat was because of how much the game looked like an open world RPG with all combat stripped out, rather than casual exploration closely related to pure adventure games.