Developer: Avalanche Studios | Released: 2010 | Genre: 3PS, Sandbox
This is a post in a nostalgic series with transcriptions of my diary sessions of the games I played many years ago, translated and adapted from Danish. There will be spoilers in these diary sessions.
February 22, 2013
I finally started the sequel to the Swedish open world agent-style game – now from 2010. I ended up playing three hours over two turns. Although the game was basically just a strong embellishment of the same game rules as in the first one, the gameplay, the graphics and the atmosphere were still improved so much that I thought significantly better of it and even seriously considered playing it through properly.
The 3D engine in particular was unparalleled. It had a totally unobstructed view to all horizons and no immediate corner cut to achieve this. Huge mountains and volumetric clouds with beautiful sunsets, foaming waves on the beaches, detailed forests and palm trees, large cities with skyscrapers but also small villages with huts on stilts. Cars and people were finely detailed, and textures were of a reasonable high quality. There was a world of difference since the first game from 2006. The music was also of a more symphonic and professional quality – although I still missed the furious Spanish guitar a bit.