Eternal Threads

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8/10Developer: Cosmonaut Studios | Released: 2022 | Genre: Adventure, First Person

In this first person adventure game, I was an observing rubber suit guy manipulating time in a house with two floors, trying to save the lives of six young adults after a fire in a fuse box.

Using a tool held in my right hand, I could start an event somewhere in the house. It typically lasted a few minutes and showed some of the young adults talking together as ghostly figures that I could walk around. A bit like in Tacoma, but with much clearer character models – and I couldn’t fast forward an event.

The events themselves had a separate overview screen that scrolled far to the right. It was overwhelming at first, with hundreds of dots available on a timeline. Some dots could be selected immediately, and after watching it was no longer a question mark. Most events were solely observing some dialog, but sometimes I was given a opportunity to alter time by making a person change their mind and react differently.

This had a butterfly effect and could change what events were available after that point.

Whispers of a Machine

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7/10Developer: Clifftop Games | Released: 2019 | Genre: Adventure, Point & Click

A solid retro adventure game much in the same vein as Technobabylon and Primordia. I was in a control of a female cop trying to solve a few murders in a small city located on a raised disc.

The developers called it a sci-fi nordic noir.

As the blonde protagonist, Vera Englund – still moaning the loss of her boyfriend – the game immediately started with her arriving at the first murder scene. There were just two screens to navigate here until I had reached a milestone. Then most of the city was available to me.

Apart from the classic point-and-click features with an inventory that can combine objects, there was a triangle for steering towards one of three paths depending on what dialog options where chosen along the way. Since I only played the game once, it didn’t feel like this affected the gameplay all that much.

My guess is it probably did affect what augmentations I was given.

Augmentations? Sure. This was a pretty cool feature and most unexpected to find in this type of game. It felt like it was inspired by Deus Ex. I had a few to begin with, and more were added during the game.

Shinkansen 0 | 新幹線 0号

Developer: Chilla’s Art | Released: 2024 | Genre: Adventure, First Person

That sure was one weird ass game. I went in completely blind, not reading any user reviews on what it was about. I think I chose wisely, as my worried feeling about what I should expect worked well for this game. The premise was actually quite simple. I was in the bullet train of Shinkansen heading for Tokyo, and I needed to walk through passenger cars, looking for any anomalies.

It’s worth a try if you’re into weird and eerie adventure games, but know it’s not long – and you don’t get to see anything else than the interior of a passenger car and the toilets in between them.

Spoiler: Click

After some experimentation it dawned on me that I needed to reach the front of the train and press the button to stop the train. Walking through the passenger cars had a floor sticker telling me to walk back if I spotted an anomaly among the passenger seats. If I got this right, the number of the car decreased each time I opened a new passenger car. If I missed too many anomalies in a row, a can dropped and a ghost would start chasing me down. I always managed to outrun it.

The passenger cars were exactly the same in both directions, adding to the weirdness of the game.

Anomalies could be hands somewhere, someone hugging a seat, even all passenger seats missing or plant growth all over the place. It was usually more strange and out of place than actually horrific.

Solving the first set of passenger cars revealed to be just one of two train sets. I then had to do another, with different color seats, a lady selling food and candy, one guy frozen as he put his luggage away above him, and even a dark guy with a green light as one of his eyes. Those were the normal things. Oh, and the rules were swapped. If I spotted an anomaly here, I needed to go forward instead of back.

A shame I couldn’t see the landscape rushing by fast through the train windows. They were just completely black. What I did see in the reflection of the windows was myself. A thin guy with a white shirt and a tie.

I got the first ending in less than an hour.

6/10

Ghost on the Shore

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Developer: like Charlie | Released: 2022 | Genre: Adventure, Facile

This was a walking simulator across three islands, following a sad story about a dad leaving his wife and child behind. It was first person and I never saw any faces up close, except for a few ghosts on the islands. As the protagonist Riley, I also had the ghost Josh speaking to me, panning between loudspeakers.

The 3D art was simple yet created a nice atmosphere. There was a lot of talking between Riley and the ghost, Josh. The walking was excessive and made it abundantly clear this was truly a walking simulator. In fact, some of the strolling on the islands reminded me a little of Dear Esther.

At times, a dream-like cutscene showed a few ghost figures talking together in the past.

Game Notes: NUTS

Developer: Joon, Pol, Muutsch, Char & Torfi | Released: 2021 | Genre: Adventure, First Person

A first person adventure a little bit like Firewatch, placing cameras during the day and watching the footage at night, tracking the movements of squirrels. And yes, the game really use colors like that.

Spoiler: Notes

I didn’t play this for long until it occurred to me that this wasn’t as much a first person adventure game, as it was a “Squirrel Photography Simulator” in essence. I’m rarely all that keen on simulators and so I was close to abandoning the game right there.

But there was something alluring by the game, so I returned and completed it anyway.

Sure, figuring out where to place cameras judging by the direction a squirrel ran on the footage of last night was the prevailing game play, and by itself it could get old fast.

But the later levels really did try to branch it out.

The was a level where I had to film a squirrel at specific intervals within a minute to track its route, then send the interval photos using the fax machine. In another level, my standard cameras were destroyed and I had to place a nut and then follow a squirrel and snapshot it with my handheld camera.

My trip back to the caravan to record footage was frequently interrupted by a phone call of my female overseer. This was the only voice acting. I didn’t have a voice of my own and there were no dialogue trees. The only way I could respond was by sending photos or messages on a fax machine.

Then she would immediately call me up and comment on that.

I giggled a little when I found a squirrel nest with sticks of dynamite. A shame the game didn’t let me light a fuse and run out of there real fast.

The use of colors mostly felt like the developers really wanted to stand out and look different. It was slightly annoying to begin with but I quickly got used to it.

I can certainly understand why some players would hate it.

The end game took place after falling down a rock slide and a squirrel took off with my journal. Since it had the important evidence, I had to track it down. I found another caravan nearby a automobile graveyard with cameras to be conveniently found. The squirrel met up with other squirrels and crossed a river by going out on a branch. I tried the same thing and came crashing down on the shore. The squirrels then led me directly to a stranded ship where they had all their stashes of nuts – and even my journal.

7/10

Game Notes: Five Free Games

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This is about five free games I’ve played recently, with my hidden personal notes.

Game Notes, Part 2

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This is a blog series about the latest video games I’ve played recently, with my hidden personal notes.

Game Notes, Part 1

Read more “Game Notes, Part 1”

This is a blog series about the latest video games I’ve played recently, with my hidden personal notes. I decided to stop my balanced reviews, since I couldn’t escape the feeling that almost no one was reading them.

Chants of Sennaar

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8/10Developer: Rundisc | Released: 2023 | Genre: Adventure, Point & Click

This game received an overwhelmingly positive user rating on Steam. Although I agree it was very well done, with a amazing drawn style that reminded me of both Sable and the graphical novel art by Moebius, and an intriguing climb of the tower of babel while deciphering glyphs to understand the languages of the people living there, it did have a few things that dragged it down ever so slightly for me.

As a true point-and-click adventure with a minimal inventory, I had to walk around and collect more glyphs from people and objects. After watching some of them used in situations that could give a hint about what they mean, a notebook is opened with about 3-6 glyphs and a few drawings. Time to guess what that set means. The more glyphs guessed, the easier it is to understand what you need to do on that level.

There are about five levels to climb in the enormous tower, and each level have several interconnected locations like in oldskool adventure games. It’s not just clicking objects to pick up and use, sometimes there are genuine stealth sequences too. Typically a ghostly destination figure is shown that, when clicked, makes your characters sneak over there – hopefully without being spotted.

The Invincible

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8/10Developer: Starward Industries | Released: 2023 | Genre: Adventure, Facile

Take the excellent Firewatch, throw it in a blender together with Lifeless Moon, maintain the first person perspective, hit the blender button – and you’ll end up with something much like The Invincible.

The game is based on a science fiction novel by Stanisław Lem.

As Yasna, a female astronaut originally party of a small team landing on a barren planet, you wake up in the sand much like Matt Damon did in The Martian – albeit with amnesia. Thankfully the amnesia part is not a significant part of the game. Soon she remembers most of what she needs to remember, except for the main purpose of the game – where to find the other astronaut team members.

It doesn’t take long until she has another person on the radio that she talks to throughout most of the game. Commander Novik is in orbit and can only hear what she is doing – she has to describe the things she finds. Often this evolves into interesting discussions, and sometimes they even get mad at each other. If you have played Firewatch, this is the part that reminded me so much of that game.