Gizmodo posted an article about the movie Don’t Look Up yesterday.
I really liked Adam Withers’ comment to that post:
I think the reason so many of us aren’t really talking about climate change is because we’re fucking tired and hopeless. We’ve reached the point the characters reach in the final act – we’ve talked, we’ve advocated, we’ve “raised awareness,” we’ve supported politicians we thought would do something, and we’ve realized that there is nothing more we can do about this. Nothing more than we’ve already done. The people with the power to actually save us, who could make choices that would make a real difference, aren’t going to and won’t be swayed by anything we have the power to do. The public is too stupid, self-involved, or out of touch to give enough of a shit to put enough pressure on those people. We’re out of moves, and while we can see what needs doing, we don’t have any power to force it to happen.
So, we’re focusing on the people in our immediate sphere and trying to enjoy life as much as we can so we don’t just go crazy with grief and fear and anger. Climate change is coming, it will not be averted, and at best our only hope left is that, once the effects start really ruining life for/killing people, it’ll shake the rest of the populace hard enough that they’ll finally stand up and give a damn. But until that day, we don’t have the strength left to keep caring so much about something we are powerless against.
Just finished watching the second season of The Witcher on Netflix.
- Henry Cavill is still absolutely brilliant as Geralt. He really nails it.
- The episode with the cursed boar guy felt like a side-quest in The Witcher 3, and I really liked that.
- I didn’t like how they wrote Vesemir. In the game he was wise and competent, like a father figure for Geralt. In the show he was a bit of a bumbling fool and Geralt was the one that kept giving him advice. It also thought Kim Bodnia didn’t quite fit the role.
- A bit too much fantasy politics for my liking.
- They dyed Triss’ hair red. Good move.
- The actress for Yennifer is okay, but I still think they should have found someone slightly older.
- I really didn’t like how they “nerfed” Yennifer’s magic for most of the season. It felt it was something they wrote because she was too powerful and would have fixed many things too easily. Kind of like how they also treated some of the characters in the second season of Heroes.
- It sometimes feels like almost everyone and his dog is a magician in this show.
- I was hoping the dwarf from the games would pop up. Maybe next season?
- They killed someone I never saw coming. Someone that was always there for Geralt in the games. I really wish they didn’t, but maybe they wanted to make it clear this is not the games.
Generally the season was okay but not fantastic. I also watched The Wheel of Time on Amazon Prime at the same time, and I liked that a lot better. More epic vistas and less fantasy politics.
Read more “What Remains of Edith Finch”
Developer: Giant Sparrow | Released: 2017 | Genre: Adventure, Facile
This is probably the best
walking simulator facile adventure game I have played so far. The variation of the minigames told through the stories of the family members was out of this world, as was the detail of the abundance of small prefabs inside the house. A lot of love went into this game.
The game told the story of the Finch family, as the protagonist moves through the many rooms of a house with strange protruding expansions on top. At first it felt a lot in the vein of Gone Home, which also moves you through various rooms of a house, telling a story. But this one was superior because of the individual stories of the Finch family. It turns out all of the family members are deceased, and most of their stories explain how their death came about. It was often weird or dramatic.
Read more “DeepYouTube”
In the end of August I introduced a new SID handler in DeepSID. But not just another emulator – this one allows you to play YouTube videos. This was something I added after I recently discovered that YouTube actually has an IFrame API that allows you to control YouTube videos using my own controls.
I made sure to make a full package out of it in the first release. Each SID row has support for up to five tabs, each with their own YouTube video, and a context menu option makes it possible to edit these tabs and even set one as the default. Even the individual subtunes of a SID row can have their own set of tabs.
Later I also added support for the
?t=123 time switch.
One of the final touches I added before releasing it was to make sure all SID rows were disabled until one or more YouTube videos were present. This instantly spawned a dark ocean of silent SID rows everywhere. Time to start adding YouTube videos. I eagerly flexed my fingers – and then it dawned upon me.
There are tens of thousands of SID rows, and I have to add this manually. 🙄
Developer: PostMod Softworks | Released: 2014 | Genre: Adventure, Facile
Time for another short one that took me approximately two hours to complete. It was a thoroughbred
walking simulator facile adventure where all I could do was explore by walking – or light running that was actually just faster walking – open doors, read typewritten letters mostly glued on walls, and sometimes listen to a sentence or two by… myself? A friend?
That was sometimes hard to tell, but his audible acting was excellent.
Most of the time it was borderline pretentious nonsense, but there were exceptions where he aired a philosophical opinion that was actually interesting for once. Like the stuff about depression and suicide, for example. And then it was back to “truth having to be compatible with itself” and blah blah blah.
Fortunately the surroundings were often detailed and pretty, although also infected with reusable prefabs such as conspicuously dead rats and an abundance of littered soda cans. It did start out with samey rooms, corridors, pipes and factory stuff that perhaps overstayed its welcome, but it soon meandered into surreal crypts, medieval architecture, a beach with flooded trains, a subway, and the return of an enormous Minotaur statue. And several of the total of 11 chapters ended by me leaping into nothingness.
Sometimes it felt like sort of a surreal version of INFRA.
Apart from just walking around, I sometimes found and unlocked a cube. I found a total of seven of these. I don’t think they served any other purpose than as a collection to see if I explored thoroughly. Most of the levels had multiple paths around the facility. Having to accept missing out on a hallway or two was not uncommon. Later I learned to postpone opening doors clearly marked as the exit.
Read more “NaissanceE”
Developer: Limasse Five | Released: 2014 | Genre: Adventure, First PersonSpoilers: Medium
June 19, 2021
I’ve played almost 4 hours of this exploration adventure game today and it is probably the most egregious example of a game I have a strong love/hate relationship with. It has the most epic levels with an expanse I haven’t seen probably since Lord of the Rings Online: Mines of Moria. I’m a drooling sucker for such things, and when it also have really interesting architecture like it did here, I’m definitely in for the long run.
Unfortunately, the wonderful walks or casual jumping was sometimes spiced up with demanding jumping puzzles, some of which were downright sadistic. I don’t think I’ve been cursing and shouting like this at a game for years. Sometimes I was wondering if the developer was secretly hating its audience, especially during a tunnel sequence on a long rotating shaft.
But I get ahead of myself.
Read more “Etherborn”
Developer: Altered Matter | Released: 2019 | Genre: Platform, Puzzle
Another short one. Took me less than 3½ hours. Not that I mind – I like short games these days. I’m trying to dry out my backlog, so it’s usually either that or a sample for my blog series about short sessions.
Etherborn was a third person puzzle platform game with a beautiful art style. The rules were actually quite simple. I could change the direction of gravity by walking around certain curved edges, changing floors into walls or ceilings. Gems picked up could be put in placeholders to e.g. slide out a bridge, swoosh in a piece of additional level structure, or raise a set of stairs from a pool of acid.
This was the second game I played with my Xbox One gamepad. The subtly tilted or skewed camera angles didn’t work well with keyboard and mouse. Good thing I’ve found my peace with gamepads.
For the most part I enjoyed this casual game. Apart from the brilliant graphics and a generally good feel of controlling the transparent silent protagonist, the music was also exquisite. I especially liked how the music moved into complex jazz chords in the the most intricate parts of the fourth level. That was fitting.
The game did have some issues, though.
Developer: thatgamecompany | Released: 2020 | Genre: Adventure, 3D
Being a PC gamer I’m quite late to this exploration game, but now that I’ve played it, I sure understand why everybody have been so excited about it. It was pure bliss. Like playing in an interactive series of the best wallpaper art you can imagine. No words – just amazing violins and cellos.
The basic rules were as simple as the controls. I could move (sometimes glide down sand dunes) and gain a limited floating ability by touching strips of living cloth. A strip on my back worked as an energy bar for it. Sometimes I reached and chimed at an altar and watched a history emerging on a wall.
I could meet other players too. There was no exchange – they were just sort of there.
The art, the level design and the lighting was fantastic. The hot desert in the beginning had layers of sand rustling across the dunes. As I got closer to a mountain, snow took over. There were even blizzards where I sometimes had to seek cover to avoid a setback. Later I also had to sort of sneak past big rock birds. If their spotlight found me, a laser beam blasted me backwards. There was no dying in this game.
It took me less than 2 hours to reach the end. Short, but definitely worth it.
Read more “Short Sessions, Part 4”
This is another post in my series about the odd games that I have decided not to complete, although I will at least try them out for up to an hour. This no longer just applies to free games or games given to me by a friend that had several keys of the same game to give away. It now also applies to games that I just didn’t feel like continuing. I want the game to really grab me before I want to see the end of it.
- Mark of the Ninja
- The Darkness II
Read more “The Good, the Bad and the Ugly”
A question I’ve been asked from time to time about my web site DeepSID is how the SID composers in the MUSICIANS folders have been divided according to the quality of their songs.
All of the composer folders in each letter folder inside MUSICIANS have received a rating from 1-5 stars. I then decided that a certain amount of stars, say 3, determines that the composer is at least okay, maybe even good. If the rating is 4 or more, it’s a great composer.
This was done because I needed this division for at least three features of DeepSID:
- The list of recommendations, available from a link in the top line.
- The “All”, “Decent” and “Good” sort options for every MUSICIANS letter folder.
- Jumping to a random composer of a decent quality from the front page.
I knew that judging the composers to fit these three features would be a sensitive area. Even a minefield. I thought for a while about how I wanted to proceed doing this. I really wanted to involve a lot of people, but there were complications. Let’s go through each of these.