This is part 3 in a continuous series about my time in World of Warcraft, from when I started playing in 2005 and onwards. Part 1 is here in case you missed the beginning of it.
April 2005
I bought some plate armor at the auction. My level 40 paladin now had more than 2000 hit points and was getting close to 3000 armor. I redefined the keys Q
for my mount and E
for Seal of Command.
Along with Danes from my current guild we started a chain of runs in Scarlet Monastery, a big place that was split up in several smaller dungeon instances. The journey there was actually quite a hassle. We started in Southshore, rode past the magical sphere of Dalaran, swam through a lake with small islands, then rode through a low-level Horde zone with a couple of lethal “Level ??” PvP soldiers on our tails.
First we visited the Graveyard (the smallest with no quests) and then the Library. It went well for a while but on the way out we pulled too many. Here I tried using Divine Intervention, a timed shield of immunity to protect another player from harm while the enemies run back. Throwing this spell was always a suicide on my part and the other player was then supposed to revive the fallen party members afterwards.
Unfortunately the guildies didn’t know about this mechanism and we just wiped anyway.
Another not so cool thing was that our pulling player did so using his character instead of a ranged weapon or spell. Nevertheless it went better in the Armory and we even killed the boss Herod. As he died it started pouring in with several dozens of additional enemies, but luckily they were not elite and could be exterminated with area of effect (AOE) spells. We did okay – but there was still a lot to learn.