Playing PC Games

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Today I thought, why not let the first blog post of 2021 be sort of a rambling post. Some personal opinions, things going on in my life – you know, the purpose blogs actually served in the first place. In fact, I’ve been thinking about letting it become a regular series to take over the diminishing posts about PC games.

And then, what better place to start than with that – PC games.

Oh no, you might be thinking. This is going to be one of those blog posts where he denounces playing video games ever again. Well, not quite. Maybe. Sort of. It’s complicated.

The thing is, the past few couple of years it’s actually been a struggle for me to write these blog posts about PC games. Having to take abundant notes while playing, lots of screenshots, writing the blog post, inserting the right images. It’s not just playing a game as relaxation like watching a movie for me. I need to have this on the side to make PC games mean something special to me.

Recently, I’ve been asking myself a question. Have you actually enjoyed playing the latest five or ten games you played? I thought about that for a few days. At first I took a look at the blog posts I wrote about those games and admitted to myself that, why yes, I did get at least a little bit of joy out of playing these games. So, maybe it is still worth doing? Well, the problem is exactly the amount of work I just described in the previous paragraph. So what I needed to do was to ask myself the right question:

Does the joy I get out of a PC game match the work I have to prepare for its blog post?

Corpse of Discovery

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Developer: Phosphor Games | Released: 2015 | Genre: Adventure, First Person

Although this was another one on the brink of being called a walking simulator facile adventure, it had enough exploration with jump puzzles, goals in the distance, and the rare searchlight monster to avoid, to just about make it a proper first person adventure.

I was an astronaut alone in a small space station, which was a series of tubes with a blurry holographic communicator for messages from the wife and kids. There were also the typical lab, the greenhouse, the computer room and the briefing room. This part of the game was certainly facile. I could merely click a few hotspots for explanations and get a briefing for exploring the planet outside in a space suit.

The game had a smattering of Groundhog Day about it. I explored the vast areas of a planet running around, double-jumping – later using a jet pack that had to recharge after a few seconds – running towards goals that were each about a kilometer away. After finding about half a dozen of these, the space suit ran out of oxygen and I awoke back in my bed in the space station. After getting the next holographic family message, it was off to explore the next planet.

And so it adhered to this template for a total of six planets.

The Beginner’s Guide

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Developer: Everything Unlimited | Released: 2015 | Genre: Adventure, Facile

This was a short walking simulator facile adventure again by the same developer that also created The Stanley Parable. His style in level design and narrative was unmistakable right from the first few sentences. But where his previous games had a conscious focus on humor and sarcasm, this game was a little more serious. A least most of the time.

The developer himself narrated consistently all the way through the less then two hours it took to play it through. He told about his friend Coda and the small first person games he created, each presented in a linear manner with usually nothing to do but move forward and listen. Sometimes there was one door switch puzzle that was sometimes repeated, and I even had a rifle two times for a very short time.

There were 17 chapters (including an epilogue) and the levels were amazingly varied.

What I Played in 2001

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This is a new series related to my previous attempts at transcribing my diary sessions to this blog format. I did a couple of those starting with The Beginning of the Millennium (2000-2001) and then the two single posts about Outcast played in 2001 and Call of Duty 4: Modern Warfare played in 2011.

Since it’s a lot of work transcribing the diary sessions, I’ve decided to make this series instead with just a sentence or two for each game, along with a small gallery of six screenshots and the rating bar from my page with all the PC Games I’ve played. The screenshots will be my own unless stated otherwise.

Wildermore

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Wildermore was a region that felt consistently segregated from the rest of East Rohan. Not just because of the unusual snow and ice theme, but also because of the tale of how the great ice giant Núrzum devastated the human settlements. It made for a solid but also at times depressing story.

I actually made the wrong entry into the region at first, going in from the south. I was amazed at the amount of road-guard uruk’s here. Although I made it through their forces, a later chain quest made for a proper entry in the east side. Part of that chain required me to retry that bugged quest I parked earlier in Harwick. Now it worked, and it opened up for quite a few more (now green) quests.

After that was done I went back to Wildermore and into the settlement Scylfig. Here I met the mighty thane Thrymm. He had hair so red it looked conspicuously dyed. But make no mistake – Thrymm was strong as an ox. A surrogate quest later on put me in control of him to defend against waves of orcs as well as dual trolls, and he single-handedly took them all on in mounted combat with barely a drop of sweat.

If only I had him on my side when I tried Crúmgam in Snowbourn.

Sutcrofts

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Sutcrofts had another three of the typical human settlements with a mead hall, houses and a big wooden fence around it. These settlements and their war quests had now inevitably become a hackneyed theme repeating itself over and over. I was starting to feel like a rat in a wheel.

Go talk to the thane in this mead hall. Yes, it’s exactly the same big prefab building as in the previous dozen settlements. 95% of mobs in these Rohan regions are orcs, so guess what? You have to spy on their camps, burn their tents, and kill a bunch of them. And then kill some more over there.

Again. And again. And again.

Although there were attempts at mending this, for example by collecting resources and bringing food to soldiers, I couldn’t help but think that the developers could have done more to mix it up. Why only have boars together with orcs in Sutcrofts, of which I didn’t even get a quest to kill them? Why not sprinkle a few other kinds of mobs in there? I get that we’re getting closer to Mordor, but still.

Entwash Vale and The Eaves of Fangorn

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Entwash Vale was more hilly and with weeping willows.

The orcs were clearly strong in this region and had burned down a couple of human settlements. However, the first settlement in the middle, Eaworth, was so big that the orcs had only managed to burn the south part of it. Citizens had moved back to cry in the ashy remains of their houses.

Eaworth had an eerie yellow glow in the middle of the night, like city lights bouncing off rain clouds.

The northernmost settlement, Thornhope, was burned all the way down and now sported orcs and goblins. Even so, the thane and some of his citizens had fled to a small grove outside and still had quests for picking up stuff and killing mobs in there. There was even a repeatable quest for abortively attacking it.

Norcrofts

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I was right – lots of opportunities for mounted combat in Norcrofts. It was an enormous grassy region with most of the orcs on wargs or horses. Sometimes I got a pop-up quest for dealing with them.

But apart from one short test to verify that it was indeed execrable, I refused to do any of them.

In the quest chain for the last human settlement in the south, there was even a final part where I was supposed to ride around together with one mounted NPC after another, each hunting down mounted orcs. The orcs rode around with hot hoofs. Nevertheless, I set out to prove this quest could be done completely on foot. I had to rely a lot on my damage-over-time spells to make them suffer at a distance, but I did it.

The most ironic thing is – because mounted damage is so much weaker, I’m not even sure it took longer.

The Wold and The East Wall

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Following some of Dunland and most of The Great River, I finally embarked on the first two regions in the expansion pack Riders of Rohan which originally released in fall 2012. This brought along a few interesting new features I was quite curious about.

First, The Wold – the northern region of East Rohan just below The Great River.

The first thing I noticed right away as I rode into this region was the new music. It was wonderful. Just the right spirit and style of composition that brought me right back to when the game was launched in 2007. There was especially a repeating theme among the hills of The Wold that I was really fond of. I never grew tired of it. Unfortunately, I didn’t have quite the same praise for the music in The East Wall.

It just used a symphonic version of the Tom Bombadil theme.

The Great River

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The Great River, the region south of Lothlórien, was indeed more interesting to look at than Dunland.

I reached level 74½ here, never wishing to return to Dunland again. It was more of the Lothlórien look in the north, big human towns among tall hills, a camp next to two enormous human statues, one tall castle, an atmospheric marshland in the south, and The Brown Lands to the south.

Mobs in north were bears, badgers/wolverines and bucks/does, centrally it was hounds, goats and spiders, and in the marshlands there were lots of big turtles, avancs and grodbogs.

And orcs were almost everywhere to be found.