Developer: Paul Cuisset | Released: 2015 | Genre: Adventure, Point & Click
Next up in my (barely diminishing) backlog was this adventure game by the creator of the classic platformer Flashback, which is probably why I bought it cheap on sale some years ago.
It turned out to be unremarkable, with a just touch of 3D viewing and ungraceful controls.
The game started with the attempted suicide of the protagonist, Franklin, who then awakens in a pod on an island where a robotic voice wants him to solve puzzles. There were four chapters lasting about 6 hours for me, starting in a laboratory and then continuing outside on the island itself.
Each of the chapters had typically 2-3 screens. Both the screens and most zoomed-in locations had a subtle touch of 3D viewing around an object, or at least a little bit to the sides. This was actually confusing in the beginning of the game and had me overlook some points of interest because they were hidden behind an object. Interacting with an object was also weird by having me open a few icons with a mouse button and then dragging the mouse in the direction of the chosen icon.
This reminded me of Fahrenheit that I tried recently, where something like this was also required.