Read more “Risen 2: Dark Waters”Developer: Piranha Bytes | Released: 2012 | Genre: RPG, Third Person
I decided to start Risen 2: Dark Waters right after the first game in the series, while I still had fresh memories about it. I bought it on Steam including all DLC, so there will also be something about those. One contains pirate clothes and two are actual adventures lasting about one hour each.
The title screen music was quite nice but also revealed that it wasn’t the same composer as in the previous game. In fact, a lot of things had changed. The nameless hero, now drunk in the beginning and without access to magic, had a big mullet and no longer resembled Wentworth Miller. His voice actor was also different. From a tower in the very tiny harbour town, Caldera, Commandant Carlos and our hero watched a medieval ship being trashed by a Kraken. The only survivor swimming ashore was Patty, the pirate daughter from the first game, and she also looked and sounded totally different.
Typical Piranha Bytes – no regard for continuity there. The Gothic series also had the same problems.
The interface was also handled quite differently in the sequel. There were absolutely no window panes anymore. All looting, inventory, attributes, logs and whathaveyou were shown in dark, separate screens. How very 2010’ish. Even looting a chest showed a separate screen, and looting corpses just grabbed whatever. Along with the vastly improved textures, sharp lighting and the larger font for dialogs, all the improvements made me think of a similar jump between the Two Worlds games. The first one was also crude in many areas that the second game improved upon in much the same way.
And this time they even allowed me to rebind the quicksave key.